Haunted enemies are Slowed by 60% no matter which rune is selected.ĭiablo II: Resurrected Review - Pile Of Old Bones In addition, corpses of enemies killed by Haunt are destroyed. Jumping to another enemy does not refresh the duration: it is therefore not possible to kill a horde of enemies with a single unmodified Haunt. Unlike most Damage Over Time effects, Haunt has a Proc Coefficient of 1. It may not score Critical Hits, but the Damage Over Time increases proportionally to the Critical Hit Chance / Damage ratio. Note that an enemy can only be affected by one Haunt at a time, but multiple enemies may be haunted at once. Haunt does damage to whatever enemy it possesses, either until the duration ends or the enemy dies (the Witch Doctor's death stops it as well). If Haunt kills its target, it will pass the remaining duration to another random enemy within 70 yards, but only if that enemy is not affected by Haunt yet. Haunt ignores line of sight, intervening enemies and most obstacles, but cannot phase through solid walls. When cast, releases a ghost that will auto-hit the targeted enemy within 70 yards (if no specific target has been designated, the cast fails).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |